Full List of Gothic Event-Message Types and Subtypes
Taken from REGoth-bs.
Weapon
- DrawWeapon
- DrawWeapon1
- DrawWeapon2
- RemoveWeapon
- RemoveWeapon1
- RemoveWeapon2
- ChooseWeapon
- ForceRemoveWeapon
- Attack
- EquipBestWeapon
- EquipBestArmor
- UnequipWeapons
- UnequipArmor
- EquipArmor
Movement
- RobustTrace
- GotoPos
- GotoVob
- GoRoute
- Turn
- TurnToPos
- TurnToVob
- TurnAway
- Jump
- SetWalkMode
- WhirlAround
- Standup
- CanSeeNpc
- Strafe
- GotoFP
- Dodge
- BeamTo
- AlignToFP
Attack
- AttackForward
- AttackLeft
- AttackRight
- AttackRun
- AttackFinish
- Parade
- AimAt
- ShootAt
- StopAim
- Defend
- AttackBow
- AttackMagic
Manipulate
- TakeVob
- DropVob
- ThrowVob
- Exchange
- UseMob
- UseItem
- InsertInteractItem
- RemoveInteractItem
- CreateInteractItem
- DestroyInteractItem
- PlaceInteractItem
- ExchangeInteractItem
- UseMobWithItem
- CallScript
- EquipItem
- UseItemToState
- TakeMob
- DropMob
Conversation
- PlayAniSound
- PlayAni
- PlaySound
- LookAt
- Output
- OutputMonolog
- OutputEnd
- Cutscene
- WaitTillEnd
- Ask
- WaitForQuestion
- StopLookAt
- StopPointAt
- PointAt
- QuickLook
- PlayAni_NoOverlay
- PlayAni_Face
- ProcessInfos
- StopProcessInfos
- OutputSVM_Overlay
- SndPlay
- SndPlay3d
- PrintScreen
- StartFx
- StopFx
Magic
- Open
- Close
- Move
- Invest
- Cast
- SetLevel
- ShowSymbol
- SetFrontSpell
- CastSpell
- Ready
- Unready
Mob
- StartInteraction
- StartStatechange
- EndInteraction
- Unlock
- Lock
- Callscript