Skip to content

Full List of Gothic Event-Message Types and Subtypes

Taken from REGoth-bs.

Weapon

  • DrawWeapon
  • DrawWeapon1
  • DrawWeapon2
  • RemoveWeapon
  • RemoveWeapon1
  • RemoveWeapon2
  • ChooseWeapon
  • ForceRemoveWeapon
  • Attack
  • EquipBestWeapon
  • EquipBestArmor
  • UnequipWeapons
  • UnequipArmor
  • EquipArmor

Movement

  • RobustTrace
  • GotoPos
  • GotoVob
  • GoRoute
  • Turn
  • TurnToPos
  • TurnToVob
  • TurnAway
  • Jump
  • SetWalkMode
  • WhirlAround
  • Standup
  • CanSeeNpc
  • Strafe
  • GotoFP
  • Dodge
  • BeamTo
  • AlignToFP

Attack

  • AttackForward
  • AttackLeft
  • AttackRight
  • AttackRun
  • AttackFinish
  • Parade
  • AimAt
  • ShootAt
  • StopAim
  • Defend
  • AttackBow
  • AttackMagic

Manipulate

  • TakeVob
  • DropVob
  • ThrowVob
  • Exchange
  • UseMob
  • UseItem
  • InsertInteractItem
  • RemoveInteractItem
  • CreateInteractItem
  • DestroyInteractItem
  • PlaceInteractItem
  • ExchangeInteractItem
  • UseMobWithItem
  • CallScript
  • EquipItem
  • UseItemToState
  • TakeMob
  • DropMob

Conversation

  • PlayAniSound
  • PlayAni
  • PlaySound
  • LookAt
  • Output
  • OutputMonolog
  • OutputEnd
  • Cutscene
  • WaitTillEnd
  • Ask
  • WaitForQuestion
  • StopLookAt
  • StopPointAt
  • PointAt
  • QuickLook
  • PlayAni_NoOverlay
  • PlayAni_Face
  • ProcessInfos
  • StopProcessInfos
  • OutputSVM_Overlay
  • SndPlay
  • SndPlay3d
  • PrintScreen
  • StartFx
  • StopFx

Magic

  • Open
  • Close
  • Move
  • Invest
  • Cast
  • SetLevel
  • ShowSymbol
  • SetFrontSpell
  • CastSpell
  • Ready
  • Unready

Mob

  • StartInteraction
  • StartStatechange
  • EndInteraction
  • Unlock
  • Lock
  • Callscript